"You want to cause as much damage as possible!" Is there anything not fun about causing mass mayhem and destruction? Those little dinging sounds as the dollar amount steadily grew were like the ringing of a slot machine - it made us want to play more and more. And then he he did it again, and again, and again. Within a couple of hours, however, we were looking over Joe's shoulder as he ran a car up a ramp and flew through the air, smashing into an intersection as cars from both directions plowed into him. (Of course, we would then turn around and do next to nothing the first week of the following issue, thereby endlessly perpetuating the cycle, but what can I say - we were slow learners.) It was getting close to Week 4 on that issue, so it took a couple of days before my coworker Joe popped the Burnout 3 demo disc into one of the PlayStation 2 debugs sitting around the office. In magazine-land - at least in our version of magazine-land - we worked like dogs during the final week of putting out an issue, staying past midnight every night in our frantic rush to get everything sent to the printer. PlayStation Magazine, I didn't pay much attention when a demo disc of Burnout 3: Takedown showed up in our office. So back in the summer of 2004 when I was working at the Official U.S. Sure, they're pretty, but drooling over virtual versions of real-life vehicles has never revved my engine.
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